@regpett37305 years agoMe: "Just a little cookie clicker, for old times sake." Also me: starts Grandmapocalypse3462
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@hattmannen51224 years ago"ooooh golden cookie" Starts clicking big cookie1157
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@MajorSpam5 years ago "And what do you receive for finishing the gauntlet of doing nothing but clicking a lightswitch for over 30 minutes?" A seizure. 936
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@Nanaki4045 years agoThough this is not really relevant to the point you're trying to make, you missed something crucial about Skinner's boxes. Skinner's experiment showed that when you put a device that, when "clicked" always gives a treat, animals will eventually get bored and stopped using it. But when you put a device that sometimes gives a treat at random (no pattern in number of clicks) and often does nothing, then animals will keep clicking again and again so much more. The "random reward" nature of loot boxes is what make them so addictive, not just "I click something I get the same reward every time". ...1828
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@GarrettStelly5 years agoAny Game design review video : And this is why Stardew Valley is the best game ever made1590
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@BenchFox_5 years agoIronically, I just started playing Cookie Clicker thanks to this video. Thanks mate. 461
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@Sevish5 years agoThe best idle games don't require clicking (or just a small amount at the start) and have gameplay that starts off extremely basic but expands over time. Bad clickers keep the same gameplay throughout. Good clickers keep changing the gameplay as you progress so that you need to change what you're doing. I love a good clicker that causes me to make difficult choices through gameplay alone. ...1354
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@lemagreengreen5 years agoI forgot about cookie clicker. You've ruined my life. 1122
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@pheo41565 years ago"has no end" angry universal paperclips noises277
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@kennyholmes51965 years agoHonestly, the only "End" to any Idle game is where things get too expensive and you need infinite in-game currency to continue. I've hit that point with both Earth and the Moon in AdVenture Capitalist on the phone. ...195
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@Run_For_Fun_5 years agoThe clicker game everyone has been hooked on lately is Dislike YouTube Rewind. I've got to say it's pretty satisfying. 629
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@ArtistMarkFlynn5 years agoExcellent, the sheer sight of cookie clicker now has brought my former addiction to the surface and i have now spent the past few hours with it open in my browser. 545
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@cainsalim48025 years agoI only ever liked cookie clicker. Mostly because of the story it has going on in the background. 344
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@radianzero5 years agoMe: Phhhhh, clickers are so bad.... Starts playing AdVenture Communist1132
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@ink19315 years agoI’m a simple man. When i see videos about how bad clicker games are, I click. 1581
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@tomkenning54825 years ago'pfff those completionist people are a bit weird' proceeds to continue trying to 3 star every level on peggle35
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@aminthemar5 years agoThis is exactly how Social Media works. Post something, Go to sleep, Wake up in the morning and check all the numbers that went up over night! 13
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@TheLegEnd0fAllwin5 years agoThe best clicker game is when you see a Snoman Gaming upload and click as quick as you can 922
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@grimtygranule51255 years agoMe: Playing a mobile clicker game Me: Oh an onscreen powerup. taps powerup Game: Watch an ad to activate powerup? Me: What? No thanks. taps no Game: Plays non-skippable ad anyway My anger issues immediately got the best of me and I nearly broke my phone the first time that happened. ...1543
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@Arthang5 years agoConfession: I watched this solely to try and find a new idle game to play. 252
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@Skinned_fried_n_cut_up_potato5 years agoI used to get really excited and was super proud of my self when I got an achievement Then developers started adding achievements for finishing acts or chapters in games so it wasn’t as exciting but it was like “aw cool I got an achievement” Then/now there’s an achievement for finishing every main mission, like I’m fine with getting a achievement for finishing the game because its an achievement but when u get one every single mission it losses its value and you don’t care anymore, and I don’t. ...20
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@Falkuzrules5 years agoThis isn't directly related to the video's subject but I just wanted to mention, when I first found "Bad Game Design - Donkey Kong 64" I was really interested and wanted to find more... only to find that "Bad" was a one-time thing and the series was actually about good, which is nice and all and I subscribbled anyway but I was disappointed. So now, even if nearly every episode so far is controversial in some way I'm glad Bad has its own sub-series like I initially thought and wanted! ...180
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@AlenobaLP5 years ago I wanted to buy 10 lives for 4 dollars, but after finding out that I could buy 30 lives for only 14 dollars I immediately chose 30. What a steal! 264
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@Danielathan5 years ago"Who puts corn on pizza?" Well, believe it or not, when I lived in Israel it was quite popular, and tasted surprisingly good too! ;) 15
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@amyalcorn20325 years agoI remember playing tuber simulator with my friends in high school, we’d compete to see who would design the coolest room and have the highest level. It was fun, but eventually got redundant. 10
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@WardofSquid5 years agoUgh. The intro music is from AdVenture Capitalist: a fun but VERY ADDICTING Clicker Game! I had to delete the game because I literally spent over $30 just to put a laser cannon on the moon. 493
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@MatthewStevensOrMattDave5 years agoI mean... Unsure what you want out of a clicker other than a background time waster? There are good clickers and bad clickers. I wish this episode took more of a "how clickers can be used for good" or "what makes a good clicker" route instead of the "clickers are bad because they don't end and waste time" we landed on. ...368
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@kermitdekikker23085 years ago"today's video is sponsered by Squarspace!" Skips 20 seconds ahead75
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@AlmalekeLoL5 years agoDoesn't every videogame at its core aim to abuse our psychology? 20
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@Matthew_Murray5 years agoCookie Clicker the favorite game of high schoolers not paying attention in class. 881
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@megahop68585 years agoKookie Klicker could make for an oldschool DKC boss name tbh 87
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@thephylumorder70625 years agoLook out for micro transactions and predatory practices, “cough Mario Kart Tour cough cough” 24
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@exabel75205 years agoThe thumbnail alone made me want to play cookie clicker again... it was really made with love and humour, 10/10 would click again and actually I will! Here we go, this is the fifth time I‘ll waste two weeks of my life completing all achievments, ALL HAIL THE GRANDMAS ...22
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@sol_23005 years agoTfw you're playing Cookie Clicker and get the notification for this video 99
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@justinr60425 years agoI'd argue that having no defined win state isn't exactly a terrible design choice. Minecraft before it got a story mode has no win state. You just craft things and see what you can build with what you crafted. You set your own goals because the game doesn't restrict you to one. It's just a different way of playing. Maybe what you're getting into was there are no win states in clicker games, but there is also not much freedom to do anything else but click. Time as a mechanic though, that's another thing. I mostly agree that it's not a great tool, but I'm sure someone could point out a good example of how time is used well in a game. Also, flashing lights warning at around -. Just in case someone is photosensitive. ...23
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@skorpymeowblixth33025 years agoSloth evolution:you finaly got the last alien sloth Me:yes Sloth evolution:what did it cost? Me:Everything... 7
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@brendonbridge64195 years agoI feel like it’s bad that I recognised almost every game he showed 50
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@asterstruck5 years ago OH MY GOD, I REMEMBER THAT GAME. I spent countless hours of my time just to get that pop up "you have defeated the ender dragon" Jeez, this was a punch in the gut. ...10
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@MoonSpiritChannel5 years agoGod, Mafia Wars. I played a lot of that a decade ago. That, and Citysville, Farmville, etc. Never again. 51
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@datanon30595 years ago"Using real time to drive your progress is a manipulative tactic" Oh hello Warframe, didn't see you over there. 5
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@bit_crushed3 years agoThe Adventure Capitalist music in the intro background brings back.. memories 2
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@iantheguy46475 years agoI got this notification, tried to click it, then I got a Nathaniel Bandy video notification and accidentally clicked that instead, so I had to click out of it and click this video instead. I guess you could say YouTube is a clicker game ...19
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@creepernick03855 years agoHonestly, adventure capitalist was the perfect game to keep my little autistic brain in check. BIG NUMBERSSS. 36
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@chelsrat88215 years agoCookie clicker is a treasure to our society. 11
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@UltimateFessd3 years agoSnoman: "They don't have an end. You don't beat them." Me, only about 20 achieves from having them all and therefore beating cookie clicker: "Mh. Yes.. No end." 1
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@tree-turtle99445 years agoI will say this in defense of cookie clicker though, it's a clicker game without any micro-transactions. If you want a seriously good incremental game, try Universal Paperclips. It's a wild ride that changes up the gameplay style at several milestones and has a defined ending that's not too hard to reach. It's even got a bit of artistic merit, I reckon ...80
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@whoopdee-doo63935 years agoI think one of the best things about games like Cookie Clicker is that if you get bored, just come back in an hour or two and you’ll feel ready to sit down for another ten mins. 28
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@chelsieerickson10804 years agoDid anyone notice when he said "oh golden cookie" he already had a golden cookie and he started clicking, but he never clicked a golden cookie? 4
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@TheLSURanger5 years agoYou got a like for two reasons. Pretty cool video and I've been trying to remember ProgressQuest for about 10 years. Your video finally helped me figure out what the name of the game was. 1
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@NaudVanDalen5 years ago This game is still relevant goddammit! 176
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@ShadoShade5 years agoThis really feels like it's over-simplifying things as if all games are like this. Take Realm Grinder. You click, you get gold, you build things to help get gold from buildings. Badly designed right? Then you join factions, get perks, have spells to cast, create builds, unlock more perks, buy special unique traits... overall a bunch of things that goes above and beyond a lot of games people see as "Clicker games." ...26
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@AcoN0Five5 years agoIm watching this with my cookie clicker running in the background 9
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@beanbeanson37304 years agoI’m watching this with 7 clicker tabs open 5
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@CaptmagiKono5 years ago"We want goals and tasks completed" Except the ones that take actual effort of course. 10
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@vevster78065 years agoI really like how you included the music for that freaking stupid business tycoon thingy where you have a lemonade stand then you're on mars 9
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@Speeskees5 years agoOmg, that Adventure Capitalist music at the start, traumas coming back 2
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@hazzy57145 years agodont you dare make fun of corn on pizza52
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@ParasyteGurl5 years agoI disagree with the idea that real time as a mechanic in games is inherently bad and can’t be used effectively. There’s a benefit to not letting someone blow through content. I look at A Dark Room, and I don’t think the game would be able to achieve the same level of unease and tension if the idle portion didn’t use some real time aspects. I think it’s a tool that needs to be used responsibly, and if actually thought about, can be used to great effect. It has to strike a good balance- it walks the same fine line as a lot of ‘walking simulators’ where the quiet and space where there is no mechanics going can provide tone and beats to a story, but if used badly creates something that is a slog at best and unethical at worst. ...81
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@Bootleg_Jones5 years agoNo ending and real time being important aren't inherintly bad things in game design, and neither is what you were describing when you were trying to elaborate on them. The real issue with clicker games is that they aren't fun, but instead they are inherently addictive. ...91
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@zau645 years agoI love the idea of an idle game. It gives me something to do in those small moments of downtime at work. However, I never stay engaged in the game for long. 3
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@TreadTheDonutDuck5 years agoOne of the hardest clicker games is Egg Inc. Basically, you raise a farm of chickens, and the more chickens you raise, the more valuable your farm becomes. When your farm gets valuable enough, you can sell it for a different farm. The game has a sort of story, but it's RIDICULOUSLY hard to get to the final egg, let alone get halfway to it. ...1
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@ffreeze99245 years agoYou can create one of these by just hitting the + button on a calculator and occasionally raising the number you are adding by 33
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@hobez645 years agoAlso known as "Games you install when you're bored then uninstall within like a week" 6
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@chimeramanticore5 years agoI know this is an old video but I love how often you reference shovel knight as a good game in so many different aspects lmao it's one of my fav games ever and it's always a pleasant surprise to see it pop up in one of your videos. if ur seeing this btw, I love your channel!! ...
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@h-Films3 years agoTitle: Bad Game Design Video: Cookie Clicker is an amazing game.1
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@thefrozenfireball96905 years agoNot all clicker games are bad, there are some really good ones like candy box 2 and a dark room. 20
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@Peridox694205 years agoI’ve played clicker games before. They get boring after 2 days for me. 99
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@AlinaAniretake3 years agoI really want to believe, that this subtype of games came to live, as an Satire of Quick time events 2
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@josephjackson19565 years agoClicker games made me fail one of my English classes 3
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@foolishkiwi45465 years agoQuit supporting money vaccuum titles with no effort Quit supporting terrible business practices Quit complaining the market is bad when you support it Vote with your wallet, people. 206
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@TheFox5175 years agoWarning: a partial review coming up ahead: There's one game that does real-time stuff semi-right: Tsuki Adventure. It's mostly because it's the main mechanic and it just works. The main character is Tsuki, a rabbit who got bored of the city life and decided to live on a farm. By default, your farm gives you 50 carrots (which are used as currency) every 2 hours. It might look like a regular "wait 50 hecking hours for anything to happen or sell a kidney to do it instantly", but waiting seems very natural in this specific case. You kind of feel like you're on that farm waiting for carrots to grow, most likely because the world isn't your standard copy-paste top-down view of a city and has actual characters and lore in it. You can also speed up the whole process by fishing, which is kind of like clicker games, but without any upgrades. It actually feels like any other video game fishing. It does have microtransactions, but you have to be very impatient to want to buy these, since farming carrots is fairly easy after you get the golden ticket for the fiest time. There's a dog that gives you 300 carrots after watching an ad and most items are in the 100-1000 carrots price range. You still have to wait for him to appear though. I feel like Tsuki Adventure is kind of in the gray area. ...2
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@kylerivera34705 years agoI love the little reference to DLC Quest at the end there. I loved that game for all of its commentary on how ridiculous DLC has gotten.
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@robokast5 years agothe only clicker game I could ever tolerate was adventure capitalist and I don’t really know why 14
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@einekartoffel24905 years agoBut none of it matters really since I just sit collecting cookies. 151
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@Cyberfoxxy5 years agowasn't cookie clicker just an elaborate joke? 6
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@Masterge775 years agoI have to agree with this, we live in an era where simplicity and cheapness has taken dominance over anything else, and where people are scammed through micro-transactions and loot boxes. It's no wonder indie developers have taken dominance in recent years over Triple A developers that have resorted to the low that mobile games have. ...7
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@mariavanilla67815 years agoI have literally 10,843 hours of "gameplay" with Clicker Heroes. It's just running all the time my computer is turned on. Sometimes I just upgrade for 5 seconds and go do other stuff. 5
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@skyraptor2953 years agoThere're games online called Candy Box and Candy Box 2 which revolve around waiting and sometimes clicking, but there's a sort of story within it so I found it really interesting to play through.
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@Tabby-nw3bu3 years agoi thought cookie clicker is a satire of hoard economics based on the fact that the grandmas rebel into parasite looking things if you keep them unhappy 1
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@Discoh5 years agoOh man, I have a major problem when it comes to idle game addiction. I’ve been playing Cookie Clicker every day for 2 and a half years now. I even set it as my browser homepage. 6
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@xilron59075 years agoIdle and incremental games are fantastic. Games that require intensive repetitive clicking are the worst. 47
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@lucii61205 years agoI just nervously chuckle as I think of when I play Crush and Blush 😂 The most addictive clickers I've played more then a day. 1
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@AbdurrahmanKhallouf5 years agohey Snoman I remember a very long time ago you posted a video about a clicker game (I think it was capitalist adventure) and I wrote comment about how these are the worst type of games, and you agreed with me, I couldn't find the video now :( anyway I just wanted to add : is that this generation is used to having something running in the back ground, wither its a game or facebook notification, we always feel the need to check for something, and this is why these games are so popular now, if we started creating them in the 90's they won't be as popular as they are today. also this "need" to check or the constant engagement is really destroying our ability to concentrate and memorize (memorizing happens when you let your brain think about what he just learnt in the back ground) but what happens instead is when you watch a good video or read something intersting, instead of letting your brain analyze and think about what you just learnt, you switch to facebook or clicker game, cutting your chain of ideas without even noticing ...11
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@neosaberleo5 years agoDude... Corn on Pizza is perfectly legitimate! 66
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@wienerschnitzel17395 years agoWaoh YOU’RE AT CHOCOLATE CHIP SENSEI?! Teach me your ways 34
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@jackpijjin40885 years agoI liked Cookie Clicker because of the silly 'events' (grandmapocalypse) and messages it would give. Did get a bit fatigued after a point, though. 4
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@NumbingDisasterAnon5 years agoAll I need is Idle Wizard and Realm Grinder. I've yet to see any other idle/clicker games that are as fun or satisfying
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@sweetwheatsy5 years agoI feel like, mentioning Stardew Valley as a good example (to which I am also addicted to atm), when talking about this it's also important to mention intrinsic and extrinsic value and how that plays into all this - where extrinsic value is derived from certain goals the game itself sets up (where the stats and numbers going up comes into play), while intrinsic value is moreso what you personally would consider a goal and getting some catharsis from - even if it doesn't contribute - or even detracts - from your extrinsic value. An example of this being in Stardew Valley, where you have the option to slight spoiler - buy a house for Pam and Penny. This actively requires you giving a TON of ressources away, and unlike upgrading your tools/house/skills, it does not in any way contribute to your ability to produce more or be better (well, except for a friendship buff, which is also somewhat an extrinsic value, but is still grounded in intrinsic), it just provides a fulfilling story and some great dialogue and moments. And this game has that in spades. The way it's able to weave these two values together seamlessly, where sometimes you accomplish something that BOTH gives you a unique scene with dialogue and character progression, AND a concrete boost to your abilities in the future. And that is ultimately the best combination. Some other people have mentioned some better clicker-games, like Universal Paperclips which include more of these intrinsic values, which is something to keep an eye out on. This is not to discount extrinsic value - efficiency-based games like Factorio can be AMAZING if done right, but in a way, this is still because games like these have enough juice and personality to keep going, and since that specific game also kinda has a story in the background, if you choose to follow it. But yeah. ...14
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@hoshbomb80685 years agoIf idle games already sounds bad enough... "merge" games exist. 2
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@benji92565 years agoAlso merge games, idle games, tycoon games, gacha games Pretty much 99.99999% of the mobile game market 2
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@VikingSchism5 years agoBut what about incrementals with mechanics beyond clicking to increase resources? Examples include Kittens, A Dark Room, Crank, Universal Paperclips, Space Lich Omega 2, and Trimps, among others (there's one I'm trying to remember which is just a demo but was really good, it was alchemy themed) This video came off as just looking at bad incremental games, rather than engaging with the best the genre has to offer ...8
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@Arkegox5 years agoProbably the best "clicker" game I've played is "A Dark Room." It can be played in browser and actually had some story elements and a real ending. Definitely worth a look for those who like this type of game ...15
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@jjbproductions14684 years agoi like the ad cap music in the background in the beginning which is also an idle clicker game
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@Jackthepersonman4 years ago anyone else think Skinner Box sounds like a torture device 1
مقاطع الفيديو ذات الصلة على Bad Game Design - Clicker Games:
Also me: starts Grandmapocalypse 3462
Starts clicking big cookie 1157
A seizure. 936
Skinner's experiment showed that when you put a device that, when "clicked" always gives a treat, animals will eventually get bored and stopped using it. But when you put a device that sometimes gives a treat at random (no pattern in number of clicks) and often does nothing, then animals will keep clicking again and again so much more.
The "random reward" nature of loot boxes is what make them so addictive, not just "I click something I get the same reward every time". ... 1828
Thanks mate. 461
You've ruined my life. 1122
Starts playing AdVenture Communist 1132
Me: Oh an onscreen powerup. taps powerup
Game: Watch an ad to activate powerup?
Me: What? No thanks. taps no
Game: Plays non-skippable ad anyway
My anger issues immediately got the best of me and I nearly broke my phone the first time that happened. ... 1543
Then developers started adding achievements for finishing acts or chapters in games so it wasn’t as exciting but it was like “aw cool I got an achievement”
Then/now there’s an achievement for finishing every main mission, like I’m fine with getting a achievement for finishing the game because its an achievement but when u get one every single mission it losses its value and you don’t care anymore, and I don’t. ... 20
There are good clickers and bad clickers. I wish this episode took more of a "how clickers can be used for good" or "what makes a good clicker" route instead of the "clickers are bad because they don't end and waste time" we landed on. ... 368
Time as a mechanic though, that's another thing. I mostly agree that it's not a great tool, but I'm sure someone could point out a good example of how time is used well in a game.
Also, flashing lights warning at around -. Just in case someone is photosensitive. ... 23
Me:yes
Sloth evolution:what did it cost?
Me:Everything... 7
Oh hello Warframe, didn't see you over there. 5
I guess you could say YouTube is a clicker game ... 19
Me, only about 20 achieves from having them all and therefore beating cookie clicker: "Mh. Yes.. No end." 1
The real issue with clicker games is that they aren't fun, but instead they are inherently addictive. ... 91
Video: Cookie Clicker is an amazing game. 1
Quit supporting terrible business practices
Quit complaining the market is bad when you support it
Vote with your wallet, people. 206
There's one game that does real-time stuff semi-right: Tsuki Adventure. It's mostly because it's the main mechanic and it just works. The main character is Tsuki, a rabbit who got bored of the city life and decided to live on a farm.
By default, your farm gives you 50 carrots (which are used as currency) every 2 hours. It might look like a regular "wait 50 hecking hours for anything to happen or sell a kidney to do it instantly", but waiting seems very natural in this specific case. You kind of feel like you're on that farm waiting for carrots to grow, most likely because the world isn't your standard copy-paste top-down view of a city and has actual characters and lore in it. You can also speed up the whole process by fishing, which is kind of like clicker games, but without any upgrades. It actually feels like any other video game fishing.
It does have microtransactions, but you have to be very impatient to want to buy these, since farming carrots is fairly easy after you get the golden ticket for the fiest time. There's a dog that gives you 300 carrots after watching an ad and most items are in the 100-1000 carrots price range. You still have to wait for him to appear though.
I feel like Tsuki Adventure is kind of in the gray area. ... 2
I remember a very long time ago you posted a video about a clicker game (I think it was capitalist adventure) and I wrote comment about how these are the worst type of games, and you agreed with me, I couldn't find the video now :(
anyway I just wanted to add : is that this generation is used to having something running in the back ground, wither its a game or facebook notification, we always feel the need to check for something, and this is why these games are so popular now, if we started creating them in the 90's they won't be as popular as they are today.
also this "need" to check or the constant engagement is really destroying our ability to concentrate and memorize (memorizing happens when you let your brain think about what he just learnt in the back ground) but what happens instead is when you watch a good video or read something intersting, instead of letting your brain analyze and think about what you just learnt, you switch to facebook or clicker game, cutting your chain of ideas without even noticing ... 11
Teach me your ways 34
- buy a house for Pam and Penny. This actively requires you giving a TON of ressources away, and unlike upgrading your tools/house/skills, it does not in any way contribute to your ability to produce more or be better (well, except for a friendship buff, which is also somewhat an extrinsic value, but is still grounded in intrinsic), it just provides a fulfilling story and some great dialogue and moments.
And this game has that in spades. The way it's able to weave these two values together seamlessly, where sometimes you accomplish something that BOTH gives you a unique scene with dialogue and character progression, AND a concrete boost to your abilities in the future. And that is ultimately the best combination.
Some other people have mentioned some better clicker-games, like Universal Paperclips which include more of these intrinsic values, which is something to keep an eye out on.
This is not to discount extrinsic value - efficiency-based games like Factorio can be AMAZING if done right, but in a way, this is still because games like these have enough juice and personality to keep going, and since that specific game also kinda has a story in the background, if you choose to follow it. But yeah. ... 14
"merge" games exist. 2
Pretty much 99.99999% of the mobile game market 2
Examples include Kittens, A Dark Room, Crank, Universal Paperclips, Space Lich Omega 2, and Trimps, among others (there's one I'm trying to remember which is just a demo but was really good, it was alchemy themed)
This video came off as just looking at bad incremental games, rather than engaging with the best the genre has to offer ... 8