المدة الزمنية 11:11

HOW TO CREATE A GHOST in Unity - Shader Graph Tutorial

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تم نشره في 2021/01/12

Let's create some Ghosts from scratch! We go from Blender to Unity Shader Graph and create some Luigi's Mansion 3 inspired ghosts. The Ghost Shader uses Fresnel and another technique to add glow inside them. Enjoy! Shader Graph - Vertex Animation: /watch/UqExLpbuxQVux Check out this game I'm working in: https://store.steampowered.com/app/1763860/Rabbits_Tale ----------------------------------------------------------- GHOSTS HERE: https://www.patreon.com/posts/how-to-create-in-46120672 OR HERE: https://www.gabrielaguiarprod.com/product-page/shader-graph-ghost-effect ----------------------------------------------------------- *Courses* ✦VFX GRAPH - BEGINNER: https://www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_01-07 ✦VFX GRAPH - INTERMEDIATE: https://www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_01-07 ✦VFX FOR GAMES - BEGINNER: https://www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=18.99_UNTIL_01-07 ✦VFX STYLIZED EXPLOSION: https://www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_01-07 *VFX Assets Packages* Unique Projectiles Vol 1: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-volume-1-124214?aid=1100l3Jhu Unique Projectiles Vol 2: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-vol-2-156067?aid=1100l3Jhu Unique Projectiles Vol 3: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-vol-3-212619?aid=1100l3Jhu VFX Graph - Mega Pack - Vol 1: https://assetstore.unity.com/packages/vfx/vfx-graph-mega-pack-vol-1-207846?aid=1100l3Jhu VFX Graph - Mega Pack - Vol 2: https://assetstore.unity.com/packages/vfx/vfx-graph-mega-pack-vol-2-207847?aid=1100l3Jhu VFX Graph - Mega Pack - Vol 3: https://assetstore.unity.com/packages/vfx/vfx-graph-mega-pack-vol-3-223284?aid=1100l3Jhu *VFX Graph Tutorials* VFX Graph - Magic Orb: /watch/Ib1AUNhOMb7OA VFX Graph - Weapon Effects: /watch/I1afhChZQ5HZf VFX Graph - Portals: /watch/YS7NW0bZN2VZN VFX Graph - Flamethrower: /watch/8R0EOc2K2YIKE VFX Graph - Burning Paper: /watch/k1-qNg-fJgffq VFX Graph - Loot Drop: /watch/4DNzE9g-giQ-z VFX Graph - Lightning: /watch/E3hNEUH_m04_N VFX Graph - Muzzle Flash: /watch/U06r3FnbBgsbr VFX Graph - Hits N Impacts: /watch/ITYEc1naISjaE VFX Graph - Heat Distortion: /watch/MylpEDVyCXCyp VFX Graph - Character Effects: /watch/4KNMuYaebPeeM VFX Graph - Ice Attack: /watch/U82QNvGaOfgaQ *Shader Graph Tutorials* Shader Graph - Fire Flames: /watch/soKHpRasSlgsH Shader Graph - Cartoon Water: /watch/gL4ej-bBmBjBe Shader Graph - Laser Beam: /watch/cO1jXYn3dGm3j Shader Graph - Fire: /watch/QMMrtmOIylqIr Shader Graph - Tornado: /watch/AcKexPR9hyQ9e Shader Graph - Blood: /watch/IdaEes56CNz6E Shader Graph - Shield: /watch/sOEeH1oqJThqe Shader Graph - Waterfall: /watch/UYdD-rRN0JyND Shader Graph - Lava: /watch/QiL_4OFecWpe_ Shader Graph - Fire Wings: /watch/szLSSEmi97kiS Shader Graph - Galaxy: /watch/o2ijdGRGULjGj Shader Graph - Black Hole: /watch/szVwJ1e8ElF8w Shader Graph - Ice: /watch/kkjgHWJ5myG5g Shader Graph - Ground Cracks: /watch/EytH0aViAiqiH Shader Graph - Ghosts: /watch/gUCLj9DOMFKOL Shader Graph - Grow Shader: /watch/s9wILBMEaKLEI Shader Graph - Interactive Snow: /watch/E9q5F7ZyCtfy5 Shader Graph - Liquid Shader: /watch/0hnbIKSU3ItUb Shader Graph - Glowing Crystals: /watch/kSOb5-IvPG1vb *Other VFX Videos* Glowing Orb: /watch/0Tse8_rqmtcqe Fireball Projectile: /watch/83NLA-r90P-9L Cartoon Boom Explosion: /watch/csmAkUsZGlhZA Laser Beams: /watch/IE34W3cYWbYY4 Projectile / Bullet Raycast: /watch/MgTXb76WnexWX Weapon Trails: /watch/YI7egUjih8cie Destroy / Explode Objects: /watch/4w2DeKtMa4wMD Dragon Ball Aura: /watch/AtUwg5BGzzFGw Valorant - Phoenix Fire Wall: /watch/s_amcCU5xOP5m Shoot Projectiles in FPS: /watch/YSFis1L7y5T7i Valorant - Sage's Wall: /watch/4xV6Z29yvNoy6 Doom Eternal - BFG-9000 VFX: /watch/ArsoykpZNDyZo Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you! ✦ Follow on TWITTER: https://twitter.com/GabrielAguiarFX ✦ Like on FACEBOOK: https://www.facebook.com/gabrielaguiarprod ✦ Subscribe On YOUTUBE: /c/gabrielaguiarprod HOW TO CREATE A GHOST in Unity Unity VFX Ghost Shader Tutorial Ghost Shader Effect Tutorial Create a Ghost in Unity Unity Holes Effect Ghost Tutorial #ShaderGraph #Ghost #Unity VFX

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تعليقات - 52
  • @
    @GabrielAguiarProdمنذ 3 سنوات Learn VFX Graph with this powerful UDEMY COURSE :
    OR
    With this short VFX Graph Course :
    Enjoy!
    .
    5
  • @
    @piyushmayekar1192منذ 3 سنوات I swear this is one of the best unity game dev channels! Thank you so much for every single shader! 13
  • @
    @dafiarecord72منذ 3 سنوات I learn a lot from you, thanks gabriel for all, we love u, don't give up. 4
  • @
    @reggieisnotadog4841قبل 4 أشهر Thanks a lot for this. Simple and to the point! 1
  • @
    @serj_1264منذ 3 سنوات Ohhh definetely I should have added an enemy like this in my game. For the second part.. hahaha I added projectiles package vol 2 of yours from the asset id="hidden3" class="buttons"> store for the remaining bullets and it looks super amazing. Very easy to implement and tweak.
    Really nice tutorial like always. Thanks for sharing. Stay warm and safe!
    ....وسعت 1
  • @
    @JonathanMelnikمنذ 3 سنوات Hi Gabriel! Is the view direction the camera position minus the vertex position? You are substracting the view direction with the vertex position, so why id="hidden4" class="buttons"> isn't that just the camera position?
    Also what is the camera position in object space? Do you get it by multiplying the inverse transform matrix by the camera position?
    ....وسعت 1
  • @
    @manolov4074منذ 3 سنوات Very nice tutorial Gabriel ! :) I don't have any negative feedback :) 2
  • @
    @GZGemingBoiمنذ 3 سنوات i want to make a game so bad and this video just boost my ambition 2
  • @
    @Hunterdromمنذ 3 سنوات This is so cool I just found your channel and your stuff is so informative, have you ever done soft bodies before for unity? it would be so cool! 3
  • @
    @archeroliver6078منذ 3 سنوات Sorry, I can't quite understand the meaning of (posOS - viewDirOS) and how it contributes to the glow effect at the centre of the object. Could you please give some hint or explanation?
  • @
    @danielruizleyva3825منذ 2 سنوات How did you do the fire effect inside. Is it a texture with its own wobbling? 1
  • @
    @mikki5923منذ 2 سنوات Hello Gabriel, can you tell me what to do if I don't have PBR Graph in my Unity version? I've 2020.3.12f1.
  • @
    @tevl3551منذ 3 سنوات Hey nice, as a shader guru do you know if dynamic beveling for objects of different sizes is do able in shader graph? I looked up vertex distortion shaders id="hidden6" class="buttons"> but I don't think there's a way to choose and move all the top corner vertexes. I tried probuilder but it ended up being more clunky than just exporting everything from blender. ....وسعت
  • @
    @TutSceneمنذ 3 سنوات Hello gabriel, I'm doing your udemy course, can you explain to me how can I use this effect in a URP project? I imported the package, but the texture is all white
  • @
    @laryssafelixmaciel3166العام الماضي my shader gets pink, it worked once but when i edited something it stopped working and every new shader i create gets pink. how to solve it?
  • @
    @tenaciousstudios03051منذ 3 سنوات Just the thing I need to know if I was to create a magical clone of a character. Of course, that's far harder than this, but it helps anyway. 1
  • @
    @justinkirk924قبل 11 أشهر Hey Gabriel, love your tutorials! How can I make the bottom of the ghost drip like liquid? 1
  • @
    @magnusm4منذ 3 سنوات Uses shader graph.
    Tries shader graph "messes up and becomes pink and has to start over"
    SCREW IT! I'll just code the damn thing!
  • @
    @GhostBingoمنذ 3 سنوات Coming from Unreal to unity this is confusing, I cant find where is the package of VFX shader graph in URP manager.
  • @
    @eddy_ytbمنذ 3 سنوات Pelo sotaque você é brasileiro. Muito legal o tutorial. tks.
  • @
    @hungrygrimalkin5610منذ 3 سنوات Ghosts huh? Well I made this into a hologram shader! 1
  • @
    @GabrielAguiarProdمنذ 3 سنوات Learn VFX Graph with this powerful UDEMY COURSE :
    OR
    With this short VFX Graph Course :
    Enjoy!
    .
    5
  • @
    @serj_1264منذ 3 سنوات Ohhh definetely I should have added an enemy like this in my game. For the second part.. hahaha I added projectiles package vol 2 of yours from the asset id="hidden10" class="buttons"> store for the remaining bullets and it looks super amazing. Very easy to implement and tweak.
    Really nice tutorial like always. Thanks for sharing. Stay warm and safe!
    ....وسعت 1
  • @
    @JonathanMelnikمنذ 3 سنوات Hi Gabriel! Is the view direction the camera position minus the vertex position? You are substracting the view direction with the vertex position, so why id="hidden11" class="buttons"> isn't that just the camera position?
    Also what is the camera position in object space? Do you get it by multiplying the inverse transform matrix by the camera position?
    ....وسعت 1
  • @
    @tevl3551منذ 3 سنوات Hey nice, as a shader guru do you know if dynamic beveling for objects of different sizes is do able in shader graph? I looked up vertex distortion shaders id="hidden13" class="buttons"> but I don't think there's a way to choose and move all the top corner vertexes. I tried probuilder but it ended up being more clunky than just exporting everything from blender. ....وسعت