@GabrielAguiarProdمنذ 3 سنواتLearn VFX Graph with this powerful UDEMY COURSE : OR With this short VFX Graph Course : Enjoy! .5
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@piyushmayekar1192منذ 3 سنواتI swear this is one of the best unity game dev channels! Thank you so much for every single shader! 13
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@dafiarecord72منذ 3 سنواتI learn a lot from you, thanks gabriel for all, we love u, don't give up. 4
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@reggieisnotadog4841قبل 4 أشهرThanks a lot for this. Simple and to the point! 1
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@serj_1264منذ 3 سنواتOhhh definetely I should have added an enemy like this in my game. For the second part.. hahaha I added projectiles package vol 2 of yours from the asset id="hidden3" class="buttons"> store for the remaining bullets and it looks super amazing. Very easy to implement and tweak. Really nice tutorial like always. Thanks for sharing. Stay warm and safe! ....وسعت1
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@JonathanMelnikمنذ 3 سنواتHi Gabriel! Is the view direction the camera position minus the vertex position? You are substracting the view direction with the vertex position, so why id="hidden4" class="buttons"> isn't that just the camera position? Also what is the camera position in object space? Do you get it by multiplying the inverse transform matrix by the camera position? ....وسعت1
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@manolov4074منذ 3 سنواتVery nice tutorial Gabriel ! :) I don't have any negative feedback :) 2
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@GZGemingBoiمنذ 3 سنواتi want to make a game so bad and this video just boost my ambition 2
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@Hunterdromمنذ 3 سنواتThis is so cool I just found your channel and your stuff is so informative, have you ever done soft bodies before for unity? it would be so cool! 3
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@archeroliver6078منذ 3 سنواتSorry, I can't quite understand the meaning of (posOS - viewDirOS) and how it contributes to the glow effect at the centre of the object. Could you please give some hint or explanation?
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@danielruizleyva3825منذ 2 سنواتHow did you do the fire effect inside. Is it a texture with its own wobbling? 1
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@mikki5923منذ 2 سنواتHello Gabriel, can you tell me what to do if I don't have PBR Graph in my Unity version? I've 2020.3.12f1.
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@tevl3551منذ 3 سنواتHey nice, as a shader guru do you know if dynamic beveling for objects of different sizes is do able in shader graph? I looked up vertex distortion shaders id="hidden6" class="buttons"> but I don't think there's a way to choose and move all the top corner vertexes. I tried probuilder but it ended up being more clunky than just exporting everything from blender. ....وسعت
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@TutSceneمنذ 3 سنواتHello gabriel, I'm doing your udemy course, can you explain to me how can I use this effect in a URP project? I imported the package, but the texture is all white
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@laryssafelixmaciel3166العام الماضيmy shader gets pink, it worked once but when i edited something it stopped working and every new shader i create gets pink. how to solve it?
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@tenaciousstudios03051منذ 3 سنواتJust the thing I need to know if I was to create a magical clone of a character. Of course, that's far harder than this, but it helps anyway. 1
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@justinkirk924قبل 11 أشهرHey Gabriel, love your tutorials! How can I make the bottom of the ghost drip like liquid? 1
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@magnusm4منذ 3 سنواتUses shader graph. Tries shader graph "messes up and becomes pink and has to start over" SCREW IT! I'll just code the damn thing!
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@GhostBingoمنذ 3 سنواتComing from Unreal to unity this is confusing, I cant find where is the package of VFX shader graph in URP manager.
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@eddy_ytbمنذ 3 سنواتPelo sotaque você é brasileiro. Muito legal o tutorial. tks.
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@hungrygrimalkin5610منذ 3 سنواتGhosts huh? Well I made this into a hologram shader! 1
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@GabrielAguiarProdمنذ 3 سنواتLearn VFX Graph with this powerful UDEMY COURSE : OR With this short VFX Graph Course : Enjoy! .5
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@serj_1264منذ 3 سنواتOhhh definetely I should have added an enemy like this in my game. For the second part.. hahaha I added projectiles package vol 2 of yours from the asset id="hidden10" class="buttons"> store for the remaining bullets and it looks super amazing. Very easy to implement and tweak. Really nice tutorial like always. Thanks for sharing. Stay warm and safe! ....وسعت1
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@JonathanMelnikمنذ 3 سنواتHi Gabriel! Is the view direction the camera position minus the vertex position? You are substracting the view direction with the vertex position, so why id="hidden11" class="buttons"> isn't that just the camera position? Also what is the camera position in object space? Do you get it by multiplying the inverse transform matrix by the camera position? ....وسعت1
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@tevl3551منذ 3 سنواتHey nice, as a shader guru do you know if dynamic beveling for objects of different sizes is do able in shader graph? I looked up vertex distortion shaders id="hidden13" class="buttons"> but I don't think there's a way to choose and move all the top corner vertexes. I tried probuilder but it ended up being more clunky than just exporting everything from blender. ....وسعت
مقاطع الفيديو ذات الصلة على HOW TO CREATE A GHOST in Unity - Shader Graph Tutorial:
OR
With this short VFX Graph Course :
Enjoy! . 5
Really nice tutorial like always. Thanks for sharing. Stay warm and safe! ....وسعت 1
Also what is the camera position in object space? Do you get it by multiplying the inverse transform matrix by the camera position? ....وسعت 1
Tries shader graph "messes up and becomes pink and has to start over"
SCREW IT! I'll just code the damn thing!
OR
With this short VFX Graph Course :
Enjoy! . 5
Really nice tutorial like always. Thanks for sharing. Stay warm and safe! ....وسعت 1
Also what is the camera position in object space? Do you get it by multiplying the inverse transform matrix by the camera position? ....وسعت 1